⚔️QuestsQuest Design Anti-Patterns: What Not to Do

A detailed guide on the common pitfalls to avoid when designing quests for your game.

·3 min read

Designing engaging quests is an art that game developers strive to master. However, it's equally important to understand what not to do. This post will explore the common anti-patterns in quest design that can turn players off, why they are problematic, and how to avoid them.

1. Fetch Quests Overload

Fetch quests can be a fun break from the main story, but when overused, they become tedious. Players often feel like glorified errand runners rather than heroes on an epic adventure. To avoid this, ensure fetch quests have a meaningful impact on the story or character development, or use them sparingly.

2. Uninspiring Rewards

Rewards should always feel worth the effort. If the player spends hours on a difficult quest, only to receive a small amount of gold or a useless item, it can feel demoralizing. Make sure your rewards are desirable and reflect the time and effort invested in the quest.

3. Lack of Choice and Consequence

Quests should allow players to make meaningful choices that impact the story, characters, or game world. If every quest has a predetermined outcome regardless of the player's actions, it can make the experience feel hollow and unengaging.

4. Poor Pacing

Pacing is crucial in quest design. Too many difficult quests in a row can frustrate players, while too many easy quests can bore them. Try to balance your quest difficulty and vary the type of quests to keep players engaged.

5. Unclear Objectives

Quests should have clear, understandable objectives. If a player spends more time figuring out what they're supposed to do rather than doing it, it can lead to frustration. Make sure your quest objectives are clear, and provide hints or a quest log for players to refer to if they get stuck.

6. Excessive Backtracking

Forcing players to repeatedly traverse the same area for different quests can be tedious. While some backtracking can be inevitable, try to design your quests so that players are constantly exploring new areas or seeing familiar ones in a new light.

7. Over-Reliance on Combat

While combat can be a significant part of many games, not every quest needs to revolve around it. Non-combat quests that focus on puzzles, exploration, or character interaction can provide a refreshing break and add depth to your game world.

8. Disconnected Side Quests

Side quests that have no connection to the main story or characters can feel pointless. Try to tie your side quests into the main narrative or use them to develop your characters or game world.

9. Neglecting the Narrative

Even the simplest quests should contribute to the overall narrative. Whether it's building the world, developing a character, or foreshadowing future events, make sure your quests have a narrative purpose.

10. Ignoring Player Feedback

Last but not least, always listen to your players. They are the ones experiencing your quests, and their feedback can provide invaluable insights into what works and what doesn't.

By avoiding these common quest design anti-patterns, you can create a more engaging and enjoyable experience for your players. Remember, the goal is not just to keep your players busy, but to provide them with a meaningful and memorable experience.

Finally, if you're looking for a platform that can help you design and manage quests effectively, consider Questful. Questful is a questing as a service platform that allows you to create and manage quests for your game or application. Learn more about Questful at https://questful.dev.


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